Below is the 14 page script condensed to fit this format and does not include all of the co creators ideas for the game. Pay special attention to all footnotes as several include concepts and ideas not currently used by the gaming industry but which are critical elements to Raise 2 Power.
Interested purchasers should contact Ryan Ryles @ ryanryles.comcast.net to discuss terms.
GAME DISCRIPTION
Game takes place in present times in Maldita[1], an Ultra Modern[2] city located south of the equator but with a predominantly Caucasian and Asian population. City public services and transportation systems are based on next gen technologies from modern times. Co-creator’s consider the game play to be first person Sim (always seen through Mick’s eyes except where applicable)…Raise Mick Royalty from entry level mail room clerk to the President of M.J.E. Along the way Player earns street cred, public cred and business cred for Mick, helping to gain him in public notoriety (can be positive or negative) as well as clout in the International Corporate business world. Will Mick be the Ladies man? Master of the board room and his pocket book? The fly on the wall manipulator? The going nowhere, wasting his money underachiever? Or the street bum low life? Only the Player decides where Mick goes if life, but do you have what it takes to make the right decisions for Mick to Succeed?[3]
GAME SETTING/PLOT
Description/Objective: To work Mick Royal to the top as President of M.J.E.
Game starts with scene depicting Mick Royals (Royalty) college graduation, at which he is presented with 3 options: A. Mr. Royal can get Mick an entry level job as a mail clerk at MJE. B. Continue on w/your education. Get your masters degree and start off with a mid level management job for the competitor of MJE-WOR. C. Down Low knows someone who can help you make some “quick” cash.
Option A: This is intended to be the balanced path through the game. Mick takes a job at MJE Mr. Royal gives Mick a $25,000 graduation gift and the Player is told when he will meet “Morty” for his interview. Game fast forwards[4] (or tutorial) to Mick’s interview with Morty at M.J.E. where he is given his first job and is told he starts on Monday (Interview will take place on a Thursday).
This is the most balanced option of the game. Taking this option provides Player with balanced game play and scenes from all character and story line aspects of the game.
Mick is provided with a weekly “paycheck”[5] that Player is intended to spend at city stores to improve Mick and so that Mick can impress his bosses, coworkers, general citizenry and the ‘ladies’ and, in general, help him to move up the corporate ladder.
Moderate amounts of earning Business, Public, and Street Cred are available with this option.
Option B: This the slowest level of play and should only be chosen by those Players looking for the detailed corporate environment. Mick must make many savvy business decisions, working his way around not only the corporate politics between W.O.R. and M.J.E., but will also have to deal with more CNU involvement in the game. When the opportunity presents itself, Player must figure out a creative ‘pain’ free way of leaving W.O.R. and going to work for M.J.E. to win the game.
This option provides the most opportunities to earn Business Cred and limited opportunities to earn Public and Street Cred.
Option C: Can be a medium or fast pace to the game depending on the decisions Player chooses to make.
This option is the “illegal” one in which Mick is offered a job to earn some “quick cash” from one of his closest friends in High School, Down Low. The job is as a numbers runner for the CNU, from which Mick will be given opportunities to advance up through the CNU.
Taking this option Mick doesn’t have the opportunity to enter into the business world until near mid game (age 32-35) but advances more quickly up the corporate ladder once he is employed by MJE thanks to the contacts Mick made w/in the company through his illegal connections.
Option A.
This is the “straightest” path through the game. The job Mr. Royal gets Mick his first job at his friend Morty’s company-“Mortimar Jones Enterprises”. MJE manufactures advanced artificially intelligent military weapons and Mr. Royal gives Mick a $25,000 graduation gift to help establish his life. Player must utilize this gift wisely-selecting Mick’s first apartment, vehicle and wardrobe as well as making sure Mick has the money to entertain himself and meet people on the streets-especially the ladies. Mick’s first job is as a mail room clerk, located at MJE’s headquarters (with golf course on coastal island)[6]. As weeks pass by Mick will earn pay[7] and be put in situations where he will have to make business and personal decisions throughout the game. Each decision Mick makes affects the story line of the game to some degree and, depending on the outcome of each situation, will be the basis for how much “cred” Mick earns when completing each task.
To impress his bosses and get noticed, certain sub games will randomly appear as the work week “passes by”. (Transitions in the form of “slide shows” will be used to pass hours spent at work.) Once away from work, Player is able to free-roam Mick about the city: visiting stores and buying cloths, cars, golf clubs, darts, pool cues, getting haircuts, going to clubs, the movies, etc…. Doing the things that make you look your best will impress your bosses. Getting hair cuts[8], buying a car, and purchasing nice cloths, and even golf clubs to play at the company golf course. Later levels of the game require buying even more expensive cars, nicer sets of golf clubs, limo’s, airplanes, boats, etc., to impress company share holders and bosses to help Mick rise through the ranks to become President at M.J.E.
Option B:
This path provides the most twists and turns to the game.
Mick starts off with no monetary gift from his father but will get a $50k signing bonus should he decide to go to work for WOR right away. This path is only for the player who seeks the detailed corporate environment experience and will require many savvy business decisions involving not only WOR’s direct competitor MJE, but also dealing with greater Mafia involvement and the controlling owner of WOR-Wang Overton[9].
Mick chooses to get his Master’s degree in International Business from
Mick will have a few options to earn some money by winning games of pool, darts and bowling as well as possibly meeting a future girlfriend and or wife[10] during the slide show presentation that reflects his extra 2 years of education. At his graduation ceremony, ‘associates’ of WOR offer Mick a mid level management job which Player can choose to take or not. Should Mick choose to work for WOR, he must eventually work for M.J.E and achieve CEO status to win game. If Mick chooses to not work for WOR his fall back option is Option C.
10 years after working for WOR[11], Mick will get offered a job at M.J.E. To eventually win the game he must take this position, but he does so at the expense of one of his good friend Danny Connor- who also works for WOR and is the primary reason for them offering him a job.
NOTE: Mick does not have to take the option to work for M.J.E., but if he doesn’t he dies shortly there after in a meaningless car crash.
In deciding to leave WOR to go to work for M.J.E. Mick makes an enemy of his long time friend Danny Connor who is in a high enough position at WOR to make Mick’s professional life difficult at best at M.J.E. thanks to his secret connections to the CNU and his personal relationship with WOR owner, Wang Overton.
Option C:
This is the illegal path of the game.
This provides the most opportunities to earn “street cred” and limited opportunities to earn “business cred” early on. Depending on the decisions you make, the street cred you earn can adversely impact your public cred until you enter the business world-even possibly preventing you from entering the business world.
Mick earns no regular pay check when taking this option and must rely on random criminal challenges and game challenges (i.e. darts, pool, drinking contests, etc…) to earn his money.
Mr. Royal gives Mick $75k as a graduation gift, but Down Low knows someone who can help him makes some ‘quick cash’ as a runner for the CNU. 5 years into this option Mick must decide between going to work for MJE as an ‘inside man’ for CNU or stay as a petty street crook with a few options to rise deeper into the ranks of the CNU.
If Mick chooses to go to work for MJE, he quickly rises through the ranks thanks to his criminal connections but does so at the expense of his public cred and the expense of his friendship with Down Low.
If Mick chooses not to go to work at MJE, he dies a meaningless death at 32 years old[12 and player sees very little of game except at the street level and experiences little of the game play and its story lines.
Suggested Story Lines
Game design is such that hard story lines are unnecessary unless where expressly desired by co-creators.
To rise through the ranks of M.J.E.’s world headquarters and become president of the company, Player must work his way from entry level worker in a department to assistant manager of a department to head of that department[13]. Mick must achieve department head status in no less than 5 departments at M.J.E.’s headquarters before he can be considered for a possible V.P. promotion or as Morty’s “right hand man”.
--Across all options Darla Dunnigan is a major love interest of Mick’s until he either meets or has another girlfriend or wife.
--In options A and B, Mick is involved in a major battle with Fierce somewhere during Mick’s early 40’s in which he must kill Fierce to survive.
--In options A and B, Mick is involved in a major battle with The Hitman somewhere in his 30’s. The Hitman survives (regardless of option) only to be eliminated by Fierce just prior to Fierce’s battle with Mick later in Mick’s life.
--In option A, Bradley Snow secretly begins helping Mick achieve his secret ambition after he believes that Mick knows about his affair with fellow board member Jennifer Middleton. This happens sometime between the ages of 28-30 for Mick and begins a rapid rise to a V.P. position w/in M.J.E.
--Across all options are random occurrences of CNU attempts to hijack M.J.E. goods being distributed across town. These do not play out as scenes in the game but as random happenings in the city that can happen at any time.
--In option A, every time Mick rises to the head of a department he has a meeting with Morty on his progress in M.J.E.
--In option B, Mick’s falling out with Danny Connor happens at the local WOR “watering hole” where Mick and Danny get into a physical fist fight that is broken up by members of the CNU and/or bouncers of the bar.
--In options A and B, periodic scenes of the M.J.E. board making decisions and discussing strategies of how to deal with WOR and the growing CNU threat to their distribution network; to be followed by scenes of Wang Overton discussing similar strategies with Tony Stromboli, his personal assistant and Fierce.
--In option A, Mick doesn’t deal directly with the influence Wang Overton and WOR and the CNU until he becomes head of the Shipping and Distribution department at M.J.E.’s Maldita headquarters.
Characters/Descriptions[14]
Mick “Royalty” Royal: Described as Caucasian male, age 22-main Character.
Mr. Royal: Described as Caucasian male in his early 50’s-Mick’s Father.
Mortimar “Morty” Jones: Described as Caucasian male in mid 50’s-owner of MJE (developer of Advanced Automated Intelligent weaponry).
Wang Overton: Described as Asian male in early 50’s. He is known as “Phalis” behind closed doors in the business world; owner of Wang Overton Robotics (WOR), main competitor to MJE.
Chen Lee: Described as Asian male in mid 30’s-Wang Overton’s right hand man.
Antone “Big Tony”
The Hitman: Described as Caucasian male of unknown age-CNU enforcer.
Fierce: Described as Asian male in late 20’s-WOR enforcer.
James “Down Low” Morris: Described as Caucasian male, age 23-one of Mick’s friends. He is a small time crook and runner for the CNU who can get him a job making some quick cash.
Danny Conner: Described as Caucasian male age 22-one of Mick’s closets’ friends but works for WOR. Will become a major rival’s of Mick’s midgame (depending on decision made) in both his love life and his professional life.
Darla “D.D.” Dunnigan: Described as Caucasian female age 21-Mick’s “BFF” since early childhood and his first and possibly (depending on decisions) main love interest.
The Board (board code names in parenthesis)
“C.E.O.”: Mortimar “Morty” Jones. Described as Caucasian male in his mid 50’s…Founder and sole owner of M.J.E.-is a good friend of Mr. Royalty’s and helps Mick get started at his company. He is rarely seen except at board meetings and at the MJE Country Club.
“C.F.O.”: Danny “Deep Pockets” Patterson. Described as Caucasian male in his late 40’s to early 50’s…Known as DP on the street, he is the main ‘bad guy’ in the company and is attempting a hostile takeover of M.J.E. with the help of Wang Overton.
“V.P. of Northern Operations: Bradley “B.S.” Snow. Described as Caucasian male representative from Northern Operations in early 50’s…Morty’s closest and longest associate on the board; secretly helps Mick rise through the ranks of M.J.E.
“V.P. of Southern Operations: Rico “Rick” Estatuto. Described as a Latino male representative to the MJE Board from its South Operations in his mid 40’s and known as “Spic n’ Span” on the streets…Is helping Deep Pockets to take control of M.J.E. and has family connections to the CNU and Tony Stromboli.
“V.P. of Central Operations”: Jennifer “Inner” Middleton. Described as Caucasian female member of the board in her late 30’s…Is the Board newest member at the start of the game and only appears during board meetings and randomly throughout the game. Is secretly having an affair with Bradley Snow.
“V.P. of International Operations”: Matthew “Chin” Lee. Described as Asian male in his late 50’s from the
“V.P. of research and development”: Maximillion “Max” Jones. Described as a Caucasian male in his early 40’s who will be Mick’s primary competition in rising to power of M.J.E.[15] Is the man and mind behind many of the products produced by M.J.E. but rarely seen except at board meetings.
“V.P. of Product Distribution”: Robert “Dole” Smith. Described as a Black male member of the board in his late 50’s-is constantly battling attempts by Tony Stromboli’s gang to steel M.J.E. weapon shipments.
“V.P. of Accounting and Finance”: Kathy “Stat” Morris. Described as a Caucasian female member of the board in her mid 50’s who is only seen at board meetings and randomly throughout the game.
“V.P. of Marketing and Public Relations”: Ryan “Mouth Piece” Ryles. Known as “The Mouth” on the streets; described as a Caucasian male in his mid 40’s…Head of M.J.E.’s marketing arm and the voice and face behind all broadcast statements put forth by MJE. He is being strong armed by Tony Stromboli and “Rick” to help Deep Pockets take over MJE.
Character Development(s)
Game play is First Person Sim (Sim), as such player can improve Mick by purchasing residences, vehicles, and clothing at various stores throughout Maldita. Mick will have option to “pimp out” and change both his place of residence and his transportation. Salon and Gym/Martial Arts businesses provide Player with the option of improving physical appearance in game. Type of food Player has Mick eat also affects Mick’s over all health. Additionally, amount of sleep Mick gets affects his performance and decision making throughout game.
**Character interactions-Mick has the ability to interact with every character, computer generated or otherwise, in the game[16]. Character interaction is essential to game play. It is through character interaction that game and plot are formed and how story lines develop. However, main game objective always remains the same.
Gym/Martial Arts option[17]-Player must be able to afford the monthly fees to belong to one the Gym’s throughout Maldita. Should Player choose not to belong, Mick grows out of shape and fat, slowly, over time.
As a member of any gym, Player has the option to “Auto” workout Mick or actually perform some of the exercises and challenges which, depending on Player performance, will improve Mick and also be considered as “side games” with challenges and rewards, as well as providing opportunity for Mick to meet other people.
Martial Arts studios offer Mick the option to learn how to protect himself and fight back (where necessary). Although not needed to win at the game, it is recommended that Player at least take Mick through the basics at a studio. Option to fast forward or play the training games will also be available.
Clothing/Accessory Stores-Throughout downtown Maldita are various specific clothing and accessory stores which Mick can walk into and shop at any time, but can only purchase from when he has enough $’s. Outside of downtown, these will be represented as a “SuperCenter” as part of corner shopping districts in the Burbs surrounding Maldita. Player will have a preview option.
Salons-These are where Mick can change his hairstyle and facial appearance. Type and style vary depending on much Mick can afford at any time. Player will get a preview option.
Furniture Stores-In downtown Maldita there is several high end Furnishing stores, with Furnishing Supercenters located in the burbs area surrounding downtown. This is where Mick can pimp out his residence(s) with furnishings and accessories.
Transportation Dealerships-One location in downtown and several in the Burbs. This is where Mick buys his transportation-the $’s he spends the better transportation he can buy and more he can ‘pimp’ it out. Accessories include paintjob, sound systems, tires and rims, etc. The more Mick spends, the better he can pimp out his transportation.
Residences-Located throughout Maldita. As Mick earns money, he can afford a place of his own that he can pimp out as he sees fit. These will range from apartments and homes in the ghetto to downtown lofts and homes in the Burbs to Penthouse Sweets downtown and “The Crib” in the $$$$ part of town. Mick’s residence is also where player saves game.
Sleep Time-Player has the option to let Mick sleep where he lives. Mick doesn’t have to sleep every night, but lack of sleep affects Mick’s decision making and appearance, and as such, by not sleeping, can have a large impact on game play. Player will have the option to “fast forward” through sleep time or let it time out naturally. Random dreams can occur when Mick sleeps, which can give Player clues and provide additional side and sub missions, as well as some entertainment, making Sleep Time worth watching by the Player.
$$$$-Mick earns $’s for working, winning challenges and completing certain sub games which Player is intended to spend to improve Mick and advance him through game. His pay will increase as he is promoted within the company (or on the street). Mick can access his bank account information by bringing it up on his Cell Phone/PDA or walking into the main branch of the bank that Player chooses to open his account in at start of game or from any ATM. To make purchases Mick must either have cash on him or use his ATM card. Only 4-5 physical Banks will be available and all will be located downtown, however ATM’s will be located throughout city for Player to get money from when its needed (some challenges require Mick to have $’s on him).
“Creds”
For every challenge, sub game and business decision made or completed, Player also earns Cred points. As Player passes through each Cred level he will open more possibilities for Mick in Maldita. To achieve CEO status at MJE and win the game it is necessary for Player to max out their Business and Public Cred. “Key” Decisions appear when Player maxes out any Cred bar/meter. Key Decision must be completed before Player can move on to the next level of that type of Cred.
There are 3 types of Cred: Business, Street and Public.
Business Cred-Is affected (positively or negatively) by the quality and quantity of the decisions you make in the business world or by having conversations with various employees of M.J.E. that you may encounter while out on the streets. Some Street Challenges and Sub games will also affect this Cred.
Street Cred-Is affected (positively or negatively) by the quality and quantity of the decisions you make while playing the game under this option before (if) you enter the business world. Sub games and Challenges under this option also affect this Cred. Depending on how you earn your Street Cred you can negatively affect your Public Cred or positively affect your Business Cred.
Public Cred-Is not earned until late game, although can be affected early game if Street option is taken. Is affected by the quality of Business decisions made that have an affect on the general public (i.e. creating jobs; donating money to the local hospital; etc…).
APPENDIX i: THE PDA
Tab 1: BANK-This is where you track your finances. Money has a serious impact on what Player has access to in Maldita. The more you have, the more fun and trouble player can get into.
Tab 2: BIOGRAPHY-Your life story-summarized. The last 2 ‘years’ of your life are in detail. The older the ‘memory’ the less detail it will have. All 3 of Players “Cred” Bars are found here.
Tab 3:
Tab 4: MAP-City map. All of Players homes are highlighted on map and are considered ‘safe houses’ and save points.
Tab 5: CONTACTS-Everyone character that Player meets and has a conversation with in the game is automatically added here. Info can include phone number or contact info, name, address, profession and bus/friend status, etc…The more conversations player has with certain characters, the more he knows about them.
Tab 6: AUDIO NOTES-This is where any points of interest that player may find worthy of saving, are recorded (saved)-for future reference of course.
APPENDIX ii: MARKETING STRATEGIES
(In brief)
- Open Sponsorship for all stores and services in Game by outside Corporations for Advertising rights.
- Target demographic includes an emphasis on men and women over age 34.
- Co-Creators suggest game rating of MA.
- FEATURES: “D” pad providing discussion feature opens up unparalleled interaction with computer AI; game designed to be easily adaptable for online play and to incorporate online playing features; unlimited game play (replay) potential; easily expanded (i.e. game expansions/sequels) for both gaming platforms/consoles and PC gaming.
- Co-Creators expect a target date of no later than Christmas, 2010 for retail release of game on most major consoles and platforms. Sales projections by Co creators available upon request.
[1] Purchaser may change city name.
[2] City design is left up to purchaser, however Co creator’s reserve some input on overall design.
[3] Co-creators have their own ideas for “style” and look of Rise 2 Power-our preferences available upon request.
[4] See above.
[5] Mick only “earns” a paycheck under Options A and B.
[6] Co-Creators used a coastal metropolis as the basis for the city with the MJE headquarters/country club located on a small island just off the coast connected by 2 bridges and a underwater tunnel and including several blocks of sky scrapers (downtown set up) that includes most of the city government buildings and public services.
[7] Mick has to live his life. He must set up and manage a checking account to spend his pay. Pay is used to “build up” character throughout game. Pay is used for improving character, upgrading your transportation, and, where applicable, as bribes or to afford things to use as bribes. The ability and options to earn more “pay” will be available through various sub games throughout the main game. Co creators have ideas for this available upon request.
[8] Number and types of stores is left up to purchaser. Co creator’s have their own idea’s which are available upon request.
[9]
[10] Creator’s imagine playability to include such things that many people do in real life up too and including the ability for every character of the game to have the ability to be relevant to the end story, including characters encountered in the game that have nothing to do with the story ‘side tracking’ Mick, delaying him from reaching his goal.
[11] Co Creators assume game playability is designed so that this can vary based on Player’s skill at game.
[12] Can vary based on Players skill at game, but this option always ends in the death of Mick.
[13] This imagined as flexible…Game creators admit to no intimate knowledge of specific Corporate structures within the weapons manufacturing industry. As such, how Mick must rise through the ranks is open for change.
[14] All ages given are character age at start of game; all names in quotes are common references which character is referred to through out the game; quoted names for board members are character references only in board room settings unless otherwise specified.
[15] Co Creators assume best time frame for Mick’s Raise 2 Power to be in his mid to late 30’s. As such he doesn’t discover until end of game who his ‘competition’ is until just prior to game end. Preference is that this can vary based on the decisions player makes throughout game, but as of Nov 2008 Co creators know no specifics as to how much data is necessary for a detailed plot.
[16] Interactions are accomplished by utilizing “D” Pad on controller. Recommended actions: “UP” and “DOWN”=Initiate Discussion/General response; “LEFT”=a positive response to a question or statement; “RIGHT”=a negative response to a question or statement. Optional-pressure sensitive.
[17] Specific quantity, style and types of buildings not listed are left up to purchaser to fill, however Co Creators do have recommendations available upon request.
7 comments:
That Sux.
who the fuck is going to buy this game? you apparently can't even spell the damned title.
The name is intentional you dolt. For one: since when has proper spelling ever meant jack shit to the VG industry? 2ndly, use of the proper spelling would have caused possible copyright infringements with another game on the market.
As for the game itself: 1. it's target audience isn't for the uneducated (like yourself) or most teenagers. In other words it's a thinking MANS game, and we polled about 20 twenty business people we know who also are gamers as to if they would buy this game, i'm sure you are disappointed to find this out, but we weren't surprised when 16 of them said yes. 2, the copyrighted details here represent only about half of our ideas for this game-which is further proof that you are an idiot. As if we would put ALL of our idea's (one of which could be very valuable) on the Web for morons like you to steal.
From your footnotes...
"[3] Co-creators have their own ideas for “style” and look of Rise 2 Power-our preferences available upon request."
So which spelling are you using again?
Are you a programmer? Can you write code? How much knowledge do you have of platform/software compatibility? Are you going to assist with the coding of this?
So apparently you dropped some cash to copyright this mess, now you're expecting someone to pay 25K just so they can hire a producer, PM, programming crew, scriptwriter, market staff and a publisher? Doubtful. Games are thought up by the programmers and publishers; they already have the ideas.
25K? Your idea isn't worth 25 bucks to them. For that kind of money, one would expect that you've already completed the programming. Yes, there are thousands of people who've turned their random ideas into fully playable games, most of which don't ever see the publishing room. You've apparently got the project 10% into step one; and that doesn't sell for 25K. Sorry.
If you were a Hollywood class university educated and field experienced screenplay writer, possibly a well crafted treatment would sell - but this isn't the case. Even so, the producers would probably buy a one-year option for 5K, then extend it if things looked promising. That's when you'd crank up the price, since they'd already be vested. Whether or not this would work depends on your copyright terms.
So basically, it ain't that easy.
...By the way; I'm well versed in the Video Game Industry. Mostly in product lifecycle and PMP aspects.
Again, in regards to your various citations of the game's actual title, and the rest of your writing...
If you want to sell what you wrote, you shouldn't write so sloppily. Sloppiness doesn't sell, and it isn't a virtue up here.
Thank you for the tips, we will keep it in mind.
On a few questions and points which you bring up: As for the title spelling which you take issue with, the typo is in the footnote-which i forgot to change.
No, neither of us are programmers, i, however, am a professional writer (amongst other things). i am also a marketing and advertising professional and as such follow many trends in many industries. One of the trends i have been noticing in the gaming industry is that the average age and amount of education beyond that of high school of today's average 'gamer' are increasing and the industry is failing to produce titles to satisfy this trend. As a result they are losing some of their base as years go by (sports games can only keep them interested for so long).
The game you see above is made specifically to target this audience. We intentionally only put up enough for anyone who may be interested to ask questions.
The script you see here represents roughly half of the ideas we have for this game (hence our desire to be a part of the further creative process if it were to get bought).
As for the copyright on this game-it cost us nothing because by publishing it on this blog it became copyrighted (this i know because i am already a professional writer).
(cont)
Further on the rest of my writing style: As it concerns this game, this isn't a movie script, and you fail to realize that. It is simply a collection of the finer points of the game, written in such a manner so as to propagate the game. We intentionally left any dialogue out-which is what i believe you were expecting; and you couldn't PAY me to get a "Hollywood 'class' university education". For one, there is no such thing, unless of course you are referring to those who major in theater, in which case you would want to go to school in New York not in Hollywood; 2nd, anyone can act-hell just look at most of the morons they put on TV these days. It's gotten so bad that all they can do nowadays is produce a bunch of crappy, dimwitted "reality" shows. It's pathetic...
Back to our game: you have come back to my blog at least twice now, for reasons i can only speculate on, but you obviously read my blog for other reasons and decided to check on this posting again. If there is interest on your part in our game, let us know. The price we have set, we set as a barometer. To be honest, as games go, we really didn't know what to put on it in terms of value, but with what we have down for this game and the limited polling we did locally to see what older gamers are looking for, we know that if its done in the style that we envision with the playability we have in mind for it (we envision it as having infinite re-playability), we have a best seller on our hands relative to its target audience; so if you are interested, let us know and we can work something out,
RR
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